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David Matos

XR Software Engineer

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Archives

2026 4
2025 1
2023 1

Categories

Graphics Introduction

Tags

Unity3D Diffuse Lighting Specular Bent Normal Cubemaps DirectX DX12 Global Illumination Intro
Featured image of post Final Fantasy 7 Rebirth Contact Shadows Mod
Graphics

Final Fantasy 7 Rebirth Contact Shadows Mod

Sharing my personal notes and experimentation with modding contact shadows into FF7 Rebirth gameplay.

Jun 19, 2026
Featured image of post Using Bent Normals in Object Shaders
Graphics

Using Bent Normals in Object Shaders

Sharing my notes, and experiments with bent normals.

Feb 18, 2026
Featured image of post Global Illumination Downscaling
Graphics

Global Illumination Downscaling

Sharing my notes, and experiments with optimizing my real-time Global Illumination lighting buffers.

Jan 07, 2026
Featured image of post Box Projected Cubemap Reflections
Graphics

Box Projected Cubemap Reflections

Exploring and messing about with box projected cubemap reflections.

Jan 06, 2026
Featured image of post Spherical Harmonics Coefficent Precision
Graphics

Spherical Harmonics Coefficent Precision

Exploring and messing about with Spherical Harmonics and Coefficent Precision.

Jul 15, 2025
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